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Lgarabato
Lgarabato
Game Artist and creator
Barcelona, Spain

Summary

Indie game developer and character artist from Barcelona, Spain. Looking for new opportunities in the video game industry.

Skills

Character DesignStorytellingConcept ArtLow-poly ModelingLevel DesignWorld Building2D AnimationPixel ArtEnvironment DesignGame DesignDrawing

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Premiere
Premiere

Productions

    • Video Game
      Super Cambur The Sacred Orbs
    • Year
      2024
    • Role
      Game Designer, Game Artist, Narrative Designer
    • Company
      NAPE Games
    • Video Game
      Roses, Paper and Grottos
    • Year
      2024
    • Role
      Solo Indie Developer
    • Company
      Lgarabato
    • Video Game
      MaulderLand
    • Year
      2023
    • Role
      Solo Indie Developer
    • Company
      Lgarabato
    • Video Game
      Eleven Commandments
    • Year
      2023
    • Role
      Solo Indie Developer
    • Company
      Lgarabato
    • Video Game
      Fightcrawlers
    • Year
      2022
    • Role
      Solo Indie Developer
    • Company
      Lgarabato
    • Video Game
      Demon King's Heir
    • Year
      2020
    • Role
      Solo Indie Developer
    • Company
      Lgarabato

Experience

  • Game Designer (Freelance) at NAPE Games
    Barcelona, ES
    September 2020 - June 2024

    Led the design and development of one of the studio's projects, and was in charge of another one's art:

    * Designed and developed a JRPG-style game based on concepts provided by the studio.

    * Adapted existing character concepts to a pixel-art style, and created original characters to serve as enemies and NPCs.

    * Designed the game’s story in a classic JRPG style.

    * Made the art for a second, 2D beat-em-up project, making the map assets and character sprites.

  • Narrative Designer (Intern) at Tyclopus Games
    Barcelona, ES
    February 2019 - April 2019

    Was in charge of the narrative of the studio's project at the time:

    * Designed consumable items for the studio’s project.

    * Created NPCs and their interactions with the playable characters.

    * Wrote the playable character’s backstories.

    * Wrote playable character dialogues and interactions among themselves.